Blake Tighe — Unity Developer

Hi, I'm Blake Tighe, a passionate games programmer specializing in Unity, Multiplayer, and VR.
I recently completed an Advanced Diploma of Professional Game Development so if you're looking for a reliable and hard-working individual to excel within your team, I think I'm the person you're looking for.

2D Physics Engine Demonstration - This Physics Engine was built in C++ to handle static and dynamic objects and their collision resolution in 2D space. The below 15-ball pool game is used to demonstrate the functionality of the engine.

Everything physics-related in this engine was written from scatch, inclusive of Newton's Laws of Motion, Collision Resolution, and Gameplay.

Bad Luck Black Cat — Built with a team of 8 people in 15 weeks in an unfamiliar engine.

BLBC is a top-down story-driven farming game where the player mitigates bad luck caused by their actions throughout the day.

Sploosh — A top-down puzzle adventure game created in 48 hours for the 2021 Global Game Jam.

Like what you see?